每个实例几何属性的值和类型信息,用于确定几何实例是否具有距离显示条件。 Value and type information for per-instance geometry attribute that determines if the geometry instance has a distance display condition.
| 名称 Name | 类型 Type | 默认值 Default | 说明 Description |
|---|---|---|---|
near |
number |
0.0
|
可选 optional 距离近。 The near distance. |
far |
number |
Number.MAX_VALUE
|
可选 optional 遥远的距离。 The far distance. |
抛出: Throws:
-
DeveloperError :远必须大于近。 : far must be greater than near.
示例: Example:
const instance = new Cesium.GeometryInstance({
geometry : new Cesium.BoxGeometry({
vertexFormat : Cesium.VertexFormat.POSITION_AND_NORMAL,
minimum : new Cesium.Cartesian3(-250000.0, -250000.0, -250000.0),
maximum : new Cesium.Cartesian3(250000.0, 250000.0, 250000.0)
}),
modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 1000000.0), new Cesium.Matrix4()),
id : 'box',
attributes : {
distanceDisplayCondition : new Cesium.DistanceDisplayConditionGeometryInstanceAttribute(100.0, 10000.0)
}
});
另见: See:
成员 Members
readonly componentDatatype : ComponentDatatype
属性中每个组件的数据类型,例如,中的各个元素 The datatype of each component in the attribute, e.g., individual elements in
DistanceDisplayConditionGeometryInstanceAttribute#value.
-
默认值: Default Value:
ComponentDatatype.FLOAT
属性中的组件数量,即 The number of components in the attributes, i.e.,
DistanceDisplayConditionGeometryInstanceAttribute#value.
-
默认值: Default Value:
3
When
true and componentDatatype 是整数格式,指示当组件作为浮点进行渲染时应映射到范围 [0, 1](无符号)或 [-1, 1](有符号)。 is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering.
-
默认值: Default Value:
false
存储在类型化数组中的属性值。 The values for the attributes stored in a typed array.
-
默认值: Default Value:
[0.0, 0.0, Number.MAX_VALUE]
方法 Methods
static Cesium.DistanceDisplayConditionGeometryInstanceAttribute.fromDistanceDisplayCondition(distanceDisplayCondition) → DistanceDisplayConditionGeometryInstanceAttribute
创建一个新的 Creates a new
DistanceDisplayConditionGeometryInstanceAttribute 给定提供的启用标志的实例 instance given the provided an enabled flag and DistanceDisplayCondition.
| 名称 Name | 类型 Type | 说明 Description |
|---|---|---|
distanceDisplayCondition |
DistanceDisplayCondition | 距离显示状态。 The distance display condition. |
返回: Returns:
新的 The new
DistanceDisplayConditionGeometryInstanceAttribute instance.
抛出: Throws:
-
DeveloperError :distanceDisplayCondition.far 必须大于 distanceDisplayCondition.near : distanceDisplayCondition.far must be greater than distanceDisplayCondition.near
示例: Example:
const distanceDisplayCondition = new Cesium.DistanceDisplayCondition(100.0, 10000.0);
const instance = new Cesium.GeometryInstance({
geometry : geometry,
attributes : {
distanceDisplayCondition : Cesium.DistanceDisplayConditionGeometryInstanceAttribute.fromDistanceDisplayCondition(distanceDisplayCondition)
}
});
static Cesium.DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, result) → Float32Array
将距离显示条件转换为类型化数组,可用于分配距离显示条件属性。 Converts a distance display condition to a typed array that can be used to assign a distance display condition attribute.
| 名称 Name | 类型 Type | 说明 Description |
|---|---|---|
distanceDisplayCondition |
DistanceDisplayCondition | 距离显示条件值。 The distance display condition value. |
result |
Float32Array | 可选 optional 用于存储结果的数组,如果未定义,将创建一个新实例。 The array to store the result in, if undefined a new instance will be created. |
返回: Returns:
修改后的结果参数或新实例(如果结果未定义)。 The modified result parameter or a new instance if result was undefined.
示例: Example:
const attributes = primitive.getGeometryInstanceAttributes('an id');
attributes.distanceDisplayCondition = Cesium.DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition);
