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GeometryAttribute

new Cesium.GeometryAttribute(options)

几何属性的值和类型信息。一个 Values and type information for geometry attributes. A Geometry 一般包含一个或多个属性。所有属性共同构成几何体的顶点。 generally contains one or more attributes. All attributes together form the geometry's vertices.
名称 Name 类型 Type 说明 Description
options object 可选 optional 具有以下属性的对象: Object with the following properties:
名称 Name 类型 Type 默认值 Default 说明 Description
componentDatatype ComponentDatatype 属性中每个组件的数据类型,例如值中的各个元素。 The datatype of each component in the attribute, e.g., individual elements in values.
componentsPerAttribute number 1 到 4 之间的数字,定义属性中的组件数量。 A number between 1 and 4 that defines the number of components in an attributes.
normalize boolean false 可选 optional When true and componentDatatype 是整数格式,指示当组件作为浮点进行渲染时应映射到范围 [0, 1](无符号)或 [-1, 1](有符号)。 is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering.
values Array.<number> | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array 存储在类型化数组中的属性值。 The values for the attributes stored in a typed array.
抛出: Throws:
  • DeveloperError :options.componentsPerAttribute 必须介于 1 和 4 之间。 : options.componentsPerAttribute must be between 1 and 4.
示例: Example:
const geometry = new Cesium.Geometry({
  attributes : {
    position : new Cesium.GeometryAttribute({
      componentDatatype : Cesium.ComponentDatatype.FLOAT,
      componentsPerAttribute : 3,
      values : new Float32Array([
        0.0, 0.0, 0.0,
        7500000.0, 0.0, 0.0,
        0.0, 7500000.0, 0.0
      ])
    })
  },
  primitiveType : Cesium.PrimitiveType.LINE_LOOP
});
另见: See:

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属性中每个组件的数据类型,例如,中的各个元素 The datatype of each component in the attribute, e.g., individual elements in GeometryAttribute#values.

componentsPerAttribute : number

1 到 4 之间的数字,定义属性中的组件数量。例如,具有 x、y 和 z 分量的位置属性将具有 3,如代码示例所示。 A number between 1 and 4 that defines the number of components in an attributes. For example, a position attribute with x, y, and z components would have 3 as shown in the code example.
示例: Example:
attribute.componentDatatype = Cesium.ComponentDatatype.FLOAT;
attribute.componentsPerAttribute = 3;
attribute.values = new Float32Array([
  0.0, 0.0, 0.0,
  7500000.0, 0.0, 0.0,
  0.0, 7500000.0, 0.0
]);
When true and componentDatatype 是整数格式,指示当组件作为浮点进行渲染时应映射到范围 [0, 1](无符号)或 [-1, 1](有符号)。 is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering.

这通常在使用存储颜色时使用 This is commonly used when storing colors using ComponentDatatype.UNSIGNED_BYTE.

默认值: Default Value: false
示例: Example:
attribute.componentDatatype = Cesium.ComponentDatatype.UNSIGNED_BYTE;
attribute.componentsPerAttribute = 4;
attribute.normalize = true;
attribute.values = new Uint8Array([
  Cesium.Color.floatToByte(color.red),
  Cesium.Color.floatToByte(color.green),
  Cesium.Color.floatToByte(color.blue),
  Cesium.Color.floatToByte(color.alpha)
]);

values : Array.<number>|Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array

存储在类型化数组中的属性值。在代码示例中,每三个元素 The values for the attributes stored in a typed array. In the code example, every three elements in values 定义一个属性,因为 defines one attributes since componentsPerAttribute 是 3。 is 3.
示例: Example:
attribute.componentDatatype = Cesium.ComponentDatatype.FLOAT;
attribute.componentsPerAttribute = 3;
attribute.values = new Float32Array([
  0.0, 0.0, 0.0,
  7500000.0, 0.0, 0.0,
  0.0, 7500000.0, 0.0
]);
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