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MaterialSupport

确定类型 Determines the type of Material 这是由一个支持 that is supported by a MaterialAppearance 实例。这是灵活性(多种材质)和内存/性能(所需的顶点格式和 GLSL 着色器复杂性)之间的权衡。 instance. This is a trade-off between flexibility (a wide array of materials) and memory/performance (required vertex format and GLSL shader complexity.

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static constant Cesium.MaterialAppearance.MaterialSupport.ALL : MaterialAppearance.MaterialSupportType

支持所有材质,包括在切线空间中工作的材质。这需要 All materials, including those that work in tangent space, are supported. This requires position, normal, st, tangent, 和 , and bitangent 顶点属性。 vertex attributes.

static constant Cesium.MaterialAppearance.MaterialSupport.BASIC : MaterialAppearance.MaterialSupportType

只需要基本材料, Only basic materials, which require just position and normal 支持顶点属性。 vertex attributes, are supported.

static constant Cesium.MaterialAppearance.MaterialSupport.TEXTURED : MaterialAppearance.MaterialSupportType

有纹理的材料,需要 Materials with textures, which require position, normal, 和 , and st 支持顶点属性。绝大多数材料都属于这一类。 vertex attributes, are supported. The vast majority of materials fall into this category.
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